Playtesting — PlaytestClou

  1. utes. Multi-session. Optimize the player experience in the first 2-5 gameplay sessions. Longitudinal studies. Test the first 2-10 days of gameplay. Players play one or more sessions per day. Concept testing. Get real players' opinions on artwork, story, design and UI. Survey
  2. g software, and provide feedback. All skill levels and ga
  3. The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development
  4. Steam Playtest also lets you easily gate access to your playtest. You can let in as many or as few players as you need, and deactivate the playtest app when you wish. How does it work? A Steam Playtest appID has access to the same Steamworks technical features as your main game - but with reduced store and community setup
  5. With our Playtesting Program, local gamers can volunteer to come to our User Research Facility and play games - sometimes before they are released! Playtesting participants give our User Research Team valuable feedback so we can work with the developers to make our games better for you - the player! We invite you to join our program - Click below to head to our Login Portal to create a profile and become eligible to attend future playtest sessions

When a playtesting opportunity arises and you match the profile for a study, we'll contact you via phone call or email with a couple of follow up questions. Will I get a beta code or demo to playtest at home? Unfortunately, no, but if you have been selected to playtest, you'll be invited to come to our headquarters to playtest the game or app. How do I update my playtester profile? Complete. Sometimes we need people who like to play on consoles, mobile or PC and other times we look for players who don't play at all. Everybody has a chance to be a part of our playtesting session Playtesting — Light Brick Studio At Light Brick, the players are an integral part of the design process. Every week, we invite a small group of players to our Copenhagen based studio, to play the latest game features, prototypes and levels Login to your Playtesting Account. Use your EA Network to access your EA Playtesting account Do you want to play exclusive game content before anyone else, give your feedback, and receive great rewards for doing it? Join the EA Playtesting community today! We are looking for players of all types and experience levels to improve our games for everyone! Select your nearest Playtest location to register for EA Playtesting

Playtesting; Blog; 70 jobs Become a playtester. Push us to the limit. Sign up now Your opinion matters. Our ambition is to create state-of-the art games, and to do so we need your feedback. Your opinion is what drives us, and by becoming a playtester, you have the opportunity to tell us what you like and don't like about our games. Even more importantly, we get to see how you - the player. EA Playtesting - Official EA Site We want you to come play our games and give us feedback. Every Playtest is different and at the end you get a free reward as thanks for your time. Here is information on eligibility and Playtest schedules Take your games to the next level by taking your playtesting to the next level. Learn how to find testers and turn their feedback into fun We're looking for feedback from all types of players - hardcore, casual, young, old, and everyone in between. If you play games and you're 18 years or older, we want to hear from you! To register, create or sign into a 2K Account. You will then be prompted to complete a brief survey. Once you are signed up, you'll be eligible to try out.

Create an EA Account to register for EA Playtesting Playtesting is a method of quality control that takes place at many points during the video game design process. A selected group of users play unfinished versions of a game to work out flaws in gameplay, level design and other basic elements, as well as to discover and resolve bugs and glitches User feedback is one of the most important steps in the iterative design process, but too often designers shy away from it due to insecurity. Don't be afraid.. Playtesting. We are looking for thorough, enthusiastic playtesters to help make our games the best they can be. Playtesting is done on a volunteer basis and is subject to strict non-disclosure agreements. Interested playtesters should email an introduction, a list of favorite games and/or game genres, and a short list of references (one.

Playtesting. Want to try our games at our office? If the answer is yes, you are at the right place! By filling up the form below, there is a good chance we'll invite you to our office in Helsinki for Focus-testing and you might even see unpublished material. This is also a good way to help us make our games better! We are hoping to invite people of all skill levels, so don't worry if you. VR Playtesting Guide. You put a great deal of time and effort into every aspect of your immersive experience, and whether you're just starting to assess different game mechanics, or about to upload your app for store review, one element of the development process is consistently important: Testing For us, playtesting is the most important part of the game development process, Ambinder says. It's not something we save for the end of the development, or use as a quality assessment (QA) or.. Gross Playtesting: It includes the group of testers test the most basic running model of the gaming app, they look out for the basic faults in the gameplay. The design team involved in the designing of the game itself play tests the game. In-House Playtesting: it is carried out by contracted play testers or people of the company. To find more glitches in gameplay and formulate the game for. Probably the last really easy map in the set. Main features are a zombie chaingun massacre and a Revenant boxing match, as well as some platforming with jump..

Playtesting is an opportunity for people to come into our office to play, provide feedback and opinions on our games. Playtests are held at our office in Wellington, New Zealand between 9am and 6pm on weekdays. They usually last up to 1 hour. We occasionally run tests that go over several days or weeks - but don't worry! We will let you know what we expect before you agree to participate. Your EA Playtesting Profile. Please provide the following information for your Playtest profile. First Name. Last Name. Date of Birth(mm/dd/yyyy) Choose your Gender? Choose your EA Playtest Location? Email. Mobile Number. Playtest invitations are delivered to your email address or communicated over the phone. If you would also like to opt in for text messaging as an additional method of. Playtesting Times: Message in the looking for a game chat on our discord or DM me. Type: Trading Card Game. Theme: Fantasy/Medieval. Number of Players:2-4 players. Time To Play: 30-60 minutes 1v1, 60-120 minutes 1v1v1, 60-120 minutes 1v1v1v1, 60-120 minutes 2v2 . Social Media Accounts: Twitter. Instagram. YouTube . Discord . 15. 5 Paths. About: 5 Paths is a move and capture strategy game where. Playtesting for Steve Jackson Games. Games like ours are complex. Careful outside playtesting is necessary, or mistakes - lots of mistakes - will get through. This seems like a Bad Thing, and we try to avoid it. Luckily for us, a lot of people enjoy playtesting, because the playtesters are the first ones to see the game, and they have a real voice in the direction it takes. Playtesting for.

Bethesda Playtestin

Jimdo. Diese Webseite wurde mit Jimdo erstellt! Jetzt kostenlos registrieren auf https://de.jimdo.co Writing Games Reviews Donate Current Projects Winds of the North, a solo Viking gamebook, featuring sandbox and survival gameplay. Harvest Moon meets Barbarian Prince.Testing will begin soon. Signup for the mailing list to receive updates.Short fiction: Black Bones, speculative fiction/horror (3.5k words), revision phase. For playtesting or critique partnering, email me at thomask451@yahoo.com. nginx/1.17.1 Shovel all the manure out of the playtesting yard and you get a donut. No, you don't get to wash your hands. Enjoy your sugary norovirus and return the spew pail in pristine order. Instant interesting choice. Now, you could define the end of the scale as zero (see below) but there's a little bit more than that. With negative cost you are able to perform an action which you would not be.

Remote playtesting for mobile games — PlaytestClou

  1. That being said, you don't need to own the game to sign up for playtesting. Even if you're new to the game, the playtesting channel will grant you (temporary) access to the full game as well
  2. Playtesting allows us to identify bugs and get feedback on art and design choices, which then allows us to further iterate on our game. We approach our playtests with a general set of questions. For instance, every playtest we ask our volunteers if they are familiar with CMU buggy, and how comfortable they are with video games. If people are unfamiliar with the tradition of buggy, then we have.
  3. Playtesting Questions: Post-Game Questions Scoreboard, multiplayer, difficulty settings, levels, obstacles Particles :P more feedback for the player, some animations A better feedback for controlling the surfer and for gathering points, but that is more UI than gameplay There could be a bit more feedback to player, e.g. a warning before the character flips and warnings for the walls Some bugs.
  4. Many translated example sentences containing playtesting - German-English dictionary and search engine for German translations
  5. g environment where board.

Playtest - Wikipedi

Record real gamers playing your game. Just upload your build, we and our panel of gamers will take care of the rest When Playtesting, you get to be the first people to try our games, share your opinions as well as getting rewards! What are you waiting for? Click on the link below to enroll. Become a Playtester. FAQ . What is a playtest? A playtest is an opportunity for registered playtesters to try and provide feedback on games that are currently in development. Playtests range from a few hours to several. ManaStack is a suite of tools for creating and playtesting Magic: The Gathering decks. Lightning fast card search across all fields to help you find the cards you're looking for. A powerful drag and drop visual deck builder with integrated card search, keyboard shortcuts, live graphs, and more. Test your decks out in real time using an easy. Playtesting is currently possible only through Steam. If you don't have an account on Steam yet, please create one before submitting this form. It's free, create here. * Required. Discord #ID * Steam ID * Your age * Country * Operating system * Windows. Linux. MacOS. Processor * Graphic card * Amount of system memory (RAM) * Default monitor resolution * How many hours per week do you play.

Steam Playtest (Steamworks Documentation

The Playtesting Guide To Make Your Games Look and Feel Good When The World Is on Fire. Written by Maria Mishurenko. When unprecedented times arrived this Spring, I was a teacher assistant for the Games Studio 2 course at the NYU Game Center.When the university closed its doors in the middle of March to comply with state executive orders, we had to quickly adapt to the new remote. TIGSource Forums Developer Playtesting. Pages: [1] 2 3... 279: Subject: Started by: Replies: Views: Last post : Announcements: How to get more Playtester feedback on the TIG Forums: jbarrios: 3 6381 June 06, 2021, 11:57:39 AM by ROSSCOGames: Feedback Forum Guidelines! READ FIRST! Derek: 11 87006 April 04, 2021, 11:27:59 PM by shadedcolors: Game Name Clinic - I will rate your game's name « 1 2. 1 Playtesting approach 1.1 Qubi playtesting version Topreparethegametogetintoashapewhereitcanbeplayedbyourplaytesters,itwastimetomake.

As you work on your 3D Shooter project, you should be playtesting. In this module, you will also finish up the 3D Shooter project, submit it for peer review, and peer review your fellow learners games. Finish the course strong! Prototyping and Playtesting - Part 1: Introduction 2:24. Prototyping and Playtesting - Part 2: Gameplay Prototypes 8:13. Prototyping and Playtesting - Part 3: Other. Playtesting is also a great way to give you a glimpse of what we are working on and involve you in the process. It is a win-win situation! W e get your invaluable input on a game we are working on, and you get to play a game that is not out there yet, and shap e that game's experience for others Playtesting Guild: Negan In Community news May 28, 2021. The Playtesting Guild is a way for the community to focus on a character to help give feedback to its creator. Until May 23, 2021, the guild deck is Negan by Fanaka66.. Here's how it works All Community Playtesting sessions will have a forum on Answers HQ. Simply log in with the EA Account that has access to the game and navigate to the EA Community Playtesting board. There you should see a community forum exclusive to those who are participating in the Community Playtesting session. How will I know if my PC is capable of running. EA Community Playtesting. EA Community Playtesting. Link your platform accounts to your EA Account. Playing an EA game on Xbox, PlayStation®, Nintendo Switch, or Google Stadia? Here's how to link your accounts. Top Answers. Browse the most popular answers provided by the community and EA for solutions to common issues

Playtest - Gearbox Publishin

  1. Playtesting is a process you can't ignore if you want to develop a game. It is only through playtesting that you can find out what your game lacks and what issues your game has. It can help you find out the bugs, performance issues, balancing problems, difficulty issues, etc., which may ruin your gameplay experience for your players
  2. Playtesting in the Cloud. Tyler Duncan and Jeff Fox are on the front lines of what's happening with Destiny development. As members of the Bungie Test team, they help to organize the testing of the game across many different groups within the studio. They're used to seeing the latest builds of the game and helping to coordinate testing.
  3. Playtesting Rules Playtest before you think you are ready: is it too early for you to playtest? if yes: playtest anyway! Strategize for early playtesting: Simplify your project to allow for playtesting today! Know why you are playtesting: What is the key question you want to have answered? Prepare & try out variation
  4. Recommended Settings for Playtesting, Build Reviews, and QA. Parsec for Teams makes remote testing and video playback a reality. Testers need a seamless experience, with perfect graphics, precise inputs, and a stable connection. We've got the settings that'll be perfect for testing, reviews, and QA. Fix the frame rate of a stream (usually.
  5. Playtesting Iris #67. FoundationGames started this conversation in General. Playtesting Iris #67. FoundationGames. Jan 3, 2021 · 5 comments ·.
  6. playtesting ist eine flektierte Form von playtest. Dieser Eintrag wurde vorab angelegt; der Haupteintrag playtest muss noch erstellt werden

Antidote Services. Antidote is a complete user experience platform specialized in videogames. You can enjoy it as a self-organized tool to manage your playtesting or let our highly skilled team take care of everything for you. Below you will find a list of all our services; with it, you can find out everything we can do for you Private Playtesting. Hey everyone, new to itch and I'm looking to playtest my game for a private discord server that has around 50 members. I don't want the game's executable to get leaked, want it to be exclusive to that server. Would creating a restricted link for the game be enough Definition of playtesting in the Definitions.net dictionary. Meaning of playtesting. What does playtesting mean? Information and translations of playtesting in the most comprehensive dictionary definitions resource on the web Playtesting Game-App. Tester und Testerinnen für Game-App auf der Zugstrecke Luzern - Meiringen gesucht! Wann? Donnerstag, 27. Juni 2019, 12:45 Uhr - 16:00 Uhr Freitag, 28. Juni 2019, 12:45 Uhr - 16:00 Uhr Samstag, 29. Juni 2019, 12:45 Uhr - 16:00 Uhr. Treffpunkt? Bahnhof Luzern, Gleis 12, jeweils 12:45 Uhr . Ticket: Das kostenlose Zugticket für die Fahrt Luzern - Meiringen.

Activision Playtes

@Shugdaddy, @ValourUnbound, @subspace, @zaleq, @Bogi, @Gerfaks, @Vespacian, @Nicreap, @dan Tagging the ACS and everyone interested in the subject. This is a list to give people some ideas of what were some of the more effective and common lists in PT The CS:GD/AGPM Capstone Playtesting Fair is the first look into the Capstone and GDA games being made. The games have just made it through an entire quarter of development, and are ready for the public to put them though its paces. Check them out!!! What kind of games are there? Because of the pandemic, games here are mostly digital, but even so, there's a wide genre of games, ranging from. r/GlobalOffensive: r/GlobalOffensive is a home for the Counter-Strike: Global Offensive community and a hub for the discussion and sharing of Rückblick. Initiiert von Steven Mathiesen (Travian Games) und unterstützt von Games/Bavaria fand am 29. November die pop-up Konferenz Pretzels & Playtesting statt. Um sich zum Thema Games UX auszutauschen, kamen etwa fünfzig Teilnehmende aus Deutschland und Europa zusammen. Der Tag startete mit den Tipps von Elie Mouraud zum Recruiting.

Bethesda Playtesting

Playtesting. We'll be running playtests in person and online for future games! So no matter where you are in the world, register your interest now! TELL ME MORE! Team Arkus. Meet the talented team behind the scenes who are at this very moment are testing, typing & sketching up a storm to bring new games to your tables & shelves! Show me the maKERS! I first met Paul and Nicola back in 2016. SCHEDULING & PLAYTESTING How will I know when to come in for a session? You will be contacted via phone or email prior to participating in session to plan your schedule. You will also receive email confirmation of your appointment time. Will I need to sign anything? Yes, all playtesters are required to sign a non-disclosure agreement prior to participating. What do I get for participating? As. Welcome to Gearbox Playtesting. Welcome to the Login Portal for Gearbox Publishing's Playtest Program. Play Games! Give Feedback! Get Swag! The User Research Team at Gearbox is looking for people to help us evaluate our products, give us feedback, and playtest our games. Your feedback can help shape the future of our games and give everyone the best user experience possible. Already a member. Playtesting, n.: a method of quality control that takes place at many points during the video game design process. A selected group of users play unfinished versions of a game to work out flaws in gameplay, level design and other elements, as well as to discover and resolve bugs and glitches Use the Antidote playtesting platform as a cloud tool to conduct all your user research game testing for PC and Mobile. Assisted Playtesting Let our UX team take care of your next game testing needs and provide you with all the results. We are here to help. Playtest With Antidote Players Test your game remotely with our community of players. From small scale tests to hundreds of players, we.

What you'll do. You'll try out new technology, or show us how you use products every day. Our researchers will ask questions and want your honest feedback. We have many different ways of evaluating software and hardware, and we make every effort to ensure participation will be easy and rewarding for you It makes playtesting convenient with one-click access to your work-in-progress in-game. The official editor is 2D and requires good visualization skills to translate well to a 3D play space, which can be challenging for new mappers. The vast majority of mappers use a Community Editor. To access, launch the editor from within Beat Saber in your HMD or use fpfc launch parameters to open directly. About Playtesting is all about getting people to come play your game to see if it engenders the experience for which it was designed. This 2 year study observing ETC groups playtesting as part of their development process contributed to the development of a series of playtesting workshops. We created support tools (worksheets, visualization tools

Test for Pixelfederation in Bratislav

Playtesting is the most useful tool that designers have to get data out of players to know whether or not the game is achieving your player experience goals.The sooner you can start playtesting the better, this way you reduce the amount of work that you would potentially have to get rid off, later on, this reduces costs and man hours. To be able to playtest a game whether is a digital game or. Software for Prototyping and Playtesting Board Games / Card Games / Tabletop Games. Prototype and Playtest Tabletop Games Online. Docs Blog. Prototype and Playtest Tabletop Games. Join Waitlist. Join our Discord server or subscribe to the mailing list to try a preview. Layouts . Design layouts for components directly. A UX and playtesting solution in the cloud to manage your playtests remotely. Get faster and deeper insights on your players experience. 1. Set up your game and configure your first playtest project. 2. Invite your players or the ones in our user base, to play. 3. Analyze results, validate and keep improving your game In general, our playtesting looks at the broader appeal, flow, and feel, contrary to our in-house Quality Control team, which is more technically oriented. We appreciate if you tell us if you find bugs or technical errors (and we do report them!), but usually this is not what we're testing (we have our amazing Quality Control team for that). So please, make sure you understand what we're.

Playtesting. Playtesting. At Mondo, we are always on the lookout for passionate fans to help us make our games as fun as they can possibly be. All skill levels and interests are welcome! Playtesting is done on a voluntary basis and will require each playtester to submit a non-disclosure agreement. If you are interested, please fill out the form. Server Info: Name: Mapcore.org - Playtesting ServerIP: Slots: 20Tick: 128Location: Frankfurt (Germany) TeamSpeak: se-voice2.fragnet.net:10174 Playtesting info: Playtesting sessions are scheduled on Thursdays and Sundays at 21:00 CET/CEST. We playtest a maximum of 2 maps. How Playtesting Improved Moving Out, Out on PS4 Tomorrow. 5 0 32. Like this. Share this on Facebook (opens in a new window) Share this on Twitter (opens in a new window) How the dev team incorporated feedback to change the game for the better. Ashley Ringrose CEO, SMG Studio With the release of Moving Out just a day away (you can grab the demo to play now if you can't wait) I thought we'd. The material in Unearthed Arcana is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your D&D campaign but not refined by final game development. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. Material. UNEARTHED ARCANA: Mages of Strixhaven. Share this.

Playtesting — Light Brick Studi

Implementing A/B Testing Have two settings: one for A and one for B Should be modular enough to support both Often a matter of swapping out a controller Randomly choose which one for each player Record the results of the playtest Works best with quantitative measurements Examples: engagement, player success, etc. Compare the two random sample Mapcore Playtesting. Join our discord for notifications and more! De_Anchor Playtest - RIGHT NOW! Nope, the group and playtests are still alive but you might be better off joining the Mapcore Discord for notifications: https://discord.gg/5Gdy8y. Let's test some maps Playtesting in games is used to understand the player experience and can have different perspectives — difficulty balancing and crash testing being two common examples (Gudmundsson et al.) False Skies - GBC-styled class-based RPG [The playtesting thread] Feenicks: 3 501 April 13, 2021, 11:58:56 AM by Feenicks: Conflict of Chaos (Working Title) - Roguelike RPG Battler: shadedcolors: 1 311 April 13, 2021, 11:03:22 AM by jbarrios: Sluggo Farm - Relaxing farming game: wizgames: 1 380 April 13, 2021, 11:02:53 AM by jbarrios: Head Wars.

EA Playtesting - Sign i

‎Playtesting is an improvised podcast where four friends--Dillon, Rachel, Shelby, and Steve--take your ideas for tabletop roleplaying games, create rules to make them work, and then try to play your newly minted game. It's wild, it's raw, it's a hot mess; but aren't all the best things in life? Yo Playtesting provides a warm and reassuring, and sometimes lovingly stern clarity necessary to RPG development. Playtesting dramatically overhauled my most recent adventure about a dinosaur theme park in space. Vague sense of direction and scale lead the attempted escape from the space station feeling too loose and killed tension during the first playtest. We tightened things up by adding a hex. Early playtesting is not as fun as normal Magic: There is a great thrill to trying out things for the first time, but make sure your playtesters don't judge the fun of the playtest against normal Magic. As I pointed out above, the all-common playtests leaves out a lot of things that make actual Magic fun. Take notes: There's a lot going on and it's crucial that you capture as much data as you.

EA Playtesting - Select your locatio

‎Virtual Playtesting sur Apple Podcasts ‎Jeux · 202 Welcome to the Restrictions Playtesting Tournament! At the beginning of this mod I wanted to take a pause before submissions completely ended to make sure we were on track to creating a balanced format, and I still think it's a good idea, so here we are. This mod has gained enough traction to the point to where I think a tournament may be better for getting more data than just playtesting it. EA Playtesting currently has a new playtest open for sign-ups in Seattle, WA! We're looking for those who enjoy playing games on their mobile devices!.. Playtesting is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Methods of Playtesting: Gross Playtesting: This is the initial playtest where the most basic running model is used. Users are primarily looking for problems in gameplay. Generally, the playtesting is carried out by the main design team working on the game. In-House.

Playtesting for the new Forza was mentioned during the most recent Forza Monthly video, where Turn 10 creative director Chris Esaki confirmed not only public testing, but an entirely new approach. Playtesting Character Design: Fire Archer. Posted on September 15, 2013 September 23, 2013 by wylliamjudd. The Fire Archer was the first ranged character I designed. While designing the melee characters, I kept a brainstorm of ranged character abilities. The most straightforward of these abilities form a unified strategy: kiting. For anyone who doesn't know, kiting is a term for the strategy. C3V Public Playtesting Sign-up. Anyone can Playtest. To begin playtesting, follow these instructions. Click on User CP in the banner on the top of the screen. Click on Group Memberships in the control panel on the left. Find the C3V Online Playtesters group in the list and click on the Join Group button to the right

AI Playtesting aims to create an AI that can playtest combat based PVE card games and help balance it. We expect that the AI will identify dominant strategies or unbalanced cards and generate playtest data to help game designers to do the balancing. To do this we choose Slay the Spire as our target game and we are developing our own machine learning algorithm. We will document our findings and. Eventbrite - Break My Game presents Break My Jam - A Tabletop Game Jam with Playtesting! - Friday, June 11, 2021 | Sunday, June 27, 2021 - Find event and ticket information Want to playtest with Hidden Door? We're building an experience for kids age 9-12 to create and explore story-worlds together, and their input is very important to our development process. Just fill out this form and we'll get in touch when there are opportunities. All information is strictly confidential and used only to guide us in. 5th post - Playtesting. During the production of our Shoot em up game, we have had couple of playtests. For the first test, we made a survey with 4 questions. We had received 22 responses. As for the second playtest, we just asked the players what they did not like about the game and how to improve it. The purpose of playtesting was to get feedback on the game and maybe some advices on.

The playtesting part itself was supposed to be a rather small part of the evening, but it went better than expected and the game became the highlight of the party. We had around 15 people who playtested Pizza War in groups of two to four people over the course of the whole evening, which meant for four hours straight. The only drawback of this party-setting was that all the people fell. Playtesting 00:51 on Monday, January 12, 2009 lastarz9 (31 points) Posted by lastarz9. Hello I am new to this forum I am a college freshman majoring soon in music education and I have been trying to get best info on different flutes i will be play testing for this up comming semester. I have had countless Genminhardt and I have a armstrong right now that I cant stand.It always breaking and it.

Incoming V 2.0 Playtesting! posted on November 30, 2020. Hello squaddies, As the team has been working on V 2.0 and the Map Layer Overhaul, we knew that this would be an extensive reworking of how Squad works with the benefit of laying the groundwork for future development and modding capabilities, however, as this is such an extensive change we have had to push the release of V 2.0 into early. Entwicklungs-Status: 1. Episode (Prototyp) Sprache: Deutsch. Venice After Dark ist eine Visual Novel mit Adventure-Gameplay. Zu testen gibt es den ersten Teil der erste Episode - bereits komplett durchspielbar und deutsch einsynchronisiert. Thematisch geht es um ein Mysterium in einer fiktiven Version von Venedig - basierend aber auf realen.

The Undead Are Coming - Fantasy Flight Games
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